The fleet
Three ships. 407 days saved. Every one has a name painted on the side, and Valley kids learn to spot them like tail numbers.
Most companies run trucks. We fly ships, because a kid who waves at a nameless van waves once, and a kid who spots Little Dipper on Wall Triana waves every time. The names are painted on for them. The equipment inside is stocked for you.
The roster
Captain: Brandon Bamba, Mission Commander
Vehicle: 2024 Chevy Silverado 1500
Status: Active
215 days saved
The flagship, named for the constellation that holds the North Star, which is what you steer by when it’s dark out. Fitting, since this is the ship a Mission Commander flies. If it’s in your driveway, the founder is on your mission.
Captain: Brian Jenezon
Vehicle: 2024 Chevy Silverado 1500
Status: Active
63 days saved
Named for the condition every system in your house is trying to reach: holding exactly the temperature you asked for, without drama. The Redstone crowd will get it. Everyone else will feel it, which is the point.
Captain’s seat: Open
Vehicle: 2019 Ford Transit 150
Status: Awaiting crew
129 days saved
The workhorse. 129 saves across the Valley and the oldest ship in the fleet, which is exactly why it’s not going anywhere. Its hero retired, and the seat is open. If you show up prepared, do the job right, and leave the place better than you found it, Fortitude is waiting.
Days saved update after every spacewalk · last updated Aug 5, 2026
The load-out
Every ship carries the same load-out: a uniformed, background-checked Space Tech, boot covers for the front door, the gauges you’ll watch move during the tour, and the parts that end most missions in one visit. The bits are painted on the outside. The inside is boring and perfect, which is how heating and air should be.
And if there’s a kid in the house, they’re getting deputized: a Junior Space Hero certificate, a sticker badge, and one real mission — guard the thermostat, listen at the vents, keep the pets clear of the work zone. Kid at school? The certificate goes home with you.
The fleet grows as the Moonwalkers do. Until then, all three ships answer to the same rule: a two-hour window, kept.
